Published: Dec 23, 2024

A Comparison of Learning Outcomes Using Quizizz as Interactive Game Media on Students with Visual, Auditory, and Kinesthetic Learning Styles.

Perbedaan Hasil Belajar Menggunakan Media Game Interaktif Quizizz pada Mahasiswa dengan Gaya Belajar Visual, Auditori, dan Kinestetik.

39-46 A. Mutmainnah Taslim, Muh. Qardawi Hamzah, Bahrul Alim
Read Statistic: 93

Application of the Rasch Model for Validating Representational Systems and Chemical Reactions Diagnostic Instrument (RSCRDI)

Penggunaan Rasch Model untuk Validasi Representational Systems and Chemical Reactions Diagnostic Instrument (RSCRDI)

47-54 Yusfa Lestari, Nurqadriyanti Hasanuddin, Sukmawati Ira Saputri, Salizmi Zulfi Maulidita
Read Statistic: 63

The Students' Creative Thinking Skills Through Science Learning: A Systematic Literature Review

Students' Creative Thinking Skills Through Science Learning: A Systematic Literature Review

55-63 nor indriyanti
Read Statistic: 51

Analisis Komparatif Capaian Pembelajaran IPA Sekolah Menengah Pertama Pada Kurikulum Merdeka dan Kurikulum Merdeka Revisi 2024

64-73 JUMRIANI JUMRIANI, Sitti Fatimah Ramadhani, Nur Rahmah
Read Statistic: 126

The Current Update of ChatGPT Roles in Science Experiment: A Systemic Literature Review

74-85 Hefi Rusnita Dewi, Hilman Qudratuddarsi, Dyah Puspitasari Ningthias, Ratih Dhamayyana Dwi Cinthami
Read Statistic: 125

Generation Z Pre-service Science Teacher Artificial Intelligence Competence Self-Efficacy (AICS): A Survey Study

86-96 Wahyuni Adam, Hilman Qudratuddarsi, Suci Rizkina Tari, Eka Pravitasari Putri
Read Statistic: 4

Penerapan Media AR (Augmented Reality) pada Pembelajaran IPA di Kalangan Mahasiswa Prodi IPA Universitas Sulawesi Barat

97-103 Wahyuni Adam
Read Statistic: 4