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Abstract
The use of interactive learning media is increasingly popular as a solution to improve student learning outcomes. However, limited research is still exploring the influence of game-based learning media, such as Kahoot, at the elementary school level, especially in the Natural and Social Sciences (IPAS) subject. This study aims to test the effect of using Kahoot on the learning outcomes of fifth-grade students in the IPAS subject at SD Negeri Larangan Barma 1. The method used was an experiment with a pre-test and post-test design involving two groups of students: the experimental group using Kahoot and the control group using conventional learning methods. The results showed that Kahoot significantly improved student learning outcomes compared to the control group. These findings support the theories of constructivism and intrinsic motivation and indicate that game-based learning media can increase student motivation and engagement in learning. The practical implications of this study are that integrating digital learning media such as Kahoot can be an effective alternative to improve learning outcomes in elementary schools. However, challenges related to infrastructure and the digital divide need to be considered in its implementation. Further research with larger samples and extended periods is required to confirm these findings.
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